Friday, May 3, 2013

Tron Legacy Scene Re-creation

I have started working on another shot for my new Demoreel. I am trying to recreate a scene from Tron Legacy When Quora comes and rescues Sam Flynn from the Light Cycle Game. I am almost done with the Shading and Lighting for the Light Car. I have just started modelling the Evironment. I hope to complete this soon....!!!

Tuesday, February 26, 2013

Visual Effects Demoreel



This shot is done using Houdini,PFTrack and Maya.
The camera tracking is done in PFTrack.
The car renders are done in Maya using MentalRay.
The RBD simulation for Ground Destruction is done in Houdini Bullet in RigidBodySolver.
The Ground Falling is done with Point Activation process in Houdini using Bullet in RigidBodySolver.
The smoke for Ground falling and Destruction is done using Fluid source and Pyro Solver.
The smoke for car is done using particles and adding "density" and "temperature" attributes.
The Debris is done using RBD in RigidBodySolver.
And Finally rendered everything in Mantra using Micropolygon Rendering.
Compositing is done in Nuke.

Saturday, October 20, 2012


This is my 2nd term project for VFX_PRODUCTION.
Lazy work with the roto though.
Tried turning a day shot to a night shot.
Did the sky-replacement.
Modelling, texturing, cracks in building and rendering done in Maya 2013....simulation done in Houdini and finally composed in Nuke...

Crazy Girl Dancing on the Road





This is a group project by me and Dan from Vanarts VFX 17.
I downloaded the character with the animation.
I did the CLOTH SIMULATION in HOUDINI.
The char Sub Surface Scattering, lighting and rendering is done by in me in MAYA.
The cloth Texture,Lighting and Rendering is done by Dan in Maya.
Dan composed the whole shot using NUKE.
And this project is done in just 2 weeks.....

Tuesday, August 21, 2012

TERM 02 COMPOSITING

This is my Term 02 Compositing assignment in Vanarts.


Special Thanks to Steve and Ana.

Tuesday, July 3, 2012

LADY BUG


A Lady_Bug model made using Maya 2012(basic model)  and Zbrush for sculpting and texturing. Used a Physical sun for lighting and Paint Effects for environment modelling.






Tuesday, June 5, 2012

Vanbot

My 3D Fundamental Assignment In First Term of Vanarts.



It took 3 weeks to model, texture, rigging, lighting and compositing for this robot.